Animals
Basics
Obtaining Animals
Animals can be obtained by purchasing them from Hayden's Shop. When adopting an animal The Player have a checkbox to select whether The Player would like male or female. The Player can rename the animals by approaching them and using the Inspect key, or using the Animals page in the game menu.
Animals adopted will start as babies and need time to mature. Coop animals take 3 days to grow up, while Barn animals take 5 days to grow up. After they are fully grown, and have reached at least
2 animal hearts, they are able to be bred. Currently all animals bred by The Player take 4 days to hatch or be born from when their parents were given their treats.
Before being able to purchase animals The Player will need the appropriate Coop or Barn to house them in. Coops and Barns can be bought from the Carpenter. Each building has a maximum occupancy limit, however there does not seem to be a limit to how many buildings The Player can construct (outside of the space and resources required).
Animal Care
Animals must be brought inside before the end of each day or they will not produce anything.
The Player can use the bell outside of each building to call all of its animals inside/outside at once, or The Player can carry Coop animals individually. Animals only gain friendship when brought outside if the weather is clear ( Sunny /
Wind /
Wind). If they are brought out whilst the weather is not clear (
Rain /
Snow /
Blizzard /
Storm /
Thunderstorm), they will instead loose friendship. While carrying Coop animals, The Player is not able to jump into bodies of water, but The Player is able to take them around town and through buildings.
A Big Bell can be placed on The Player's Farm to call all livestock in and out of their
Coop or
Barn at once, rather than The Player needing to call each buildings' animals in or out manually.
Feeding Animals
Animals can be fed by placing Hay or
Grass Seed in the trough of the Barn or Coop respectively, or by holding the food and interacting with the Barn or Coop animal to hand feed them. Higher grade Animal Feed can be crafted at
The Mill, this feed can be used in the same way.
Animals will consume crops growing on The Farm, if the crop is not harvested before the animal is let out of their Barn / Coop, and they are otherwise unfed.Similarly, Animals will also consume Grass growing around The Farm.
Certain Forageables and
Crops can also be hand fed to Animals, and -after unlocking the
Currency Of Care III Skill-
Cooked Dishes.


Petting Animals
Animals can be pet by standing in front of them and using the interact key.
Possible Spoiler Warning
This page contains content and information from Version v0.13.0. This could be considered spoilers. View at your own discretion.
An Animal Sprite Statue can be used to automatically pet any livestock housed in the building that the statue is inside of, as long as the statue is kept powered with an
Essence Stone.
Animal Sprite Statues can only be placed inside Large Coops and
Large Barns.
Animal Products
After unlocking the Currency Of Care Skill, feeding animals by hand will give
Shiny Beads, which can be offered to the
Chicken Statue for further rewards (costing
10 or
100).
Moving Animals
Animals can be moved between buildings on the farm through the animal's page in the game menu. Requirements to move an animal:
Types of Animals
Barn
Cows
Cows are one of the two initially available animals, provided a Barn has been built on the farm.
Female cows produce Milk every day, with bulls producing
Bull Horns every 3 days.
With at least 8, there is a chance for the products to be
Golden Milk (for cows) or
Golden Bull Horns (for bulls).
10 guarantees the product to be either
Golden Milk (for cows) or
Golden Bull Horns (for bulls).
With the Barnyard Bounty I Skill, they will sometimes drop extra Produce.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() ![]() Black |
![]() ![]() ![]() Chocolate |
![]() ![]() ![]() Blue |
![]() ![]() ![]() Silver |
![]() ![]() ![]() Gold |
![]() ![]() ![]() Spring |
![]() ![]() ![]() Brown |
![]() ![]() ![]() Red |
![]() ![]() ![]() Pink |
![]() ![]() ![]() Summer | ||
![]() ![]() ![]() Spotted |
![]() ![]() ![]() White |
![]() ![]() ![]() Purple |
![]() ![]() ![]() Fall | ||
![]() ![]() ![]() Winter |
Horses
Horses become available after completing Story Quest "Upgrade Hayden's Barn", and live in the Barn.
Horses produce Horse Hair every 3 days.
With at least 8, there is a chance for the product to be
Golden Horse Hair.
10 guarantees the product to be
Golden Horse Hair.
With the Barnyard Bounty II Skill, they will sometimes drop extra Produce.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() Champagne |
![]() ![]() Black |
![]() ![]() Purple |
![]() ![]() Silver |
![]() ![]() Gold |
![]() ![]() Spring |
![]() ![]() Sandy Bay |
![]() ![]() White |
![]() ![]() Blue |
![]() ![]() Summer | ||
![]() ![]() Spotted |
![]() ![]() Chestnut |
![]() ![]() Pink |
![]() ![]() Fall | ||
![]() ![]() Winter |
Sheep
Sheep become available after completing Story Quest "Upgrade Hayden's Barn", and live in the Barn.
Sheep produce Sheep Wool every 3 days.
With at least 8, there is a chance for the product to be
Golden Sheep Wool.
10 guarantees the product to be
Golden Sheep Wool.
With the Barnyard Bounty III Skill, they will sometimes drop extra Produce.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() ![]() Black |
![]() ![]() ![]() White Nosed |
![]() ![]() ![]() Blue |
![]() ![]() ![]() Silver |
![]() ![]() ![]() Gold |
![]() ![]() ![]() Spring |
![]() ![]() ![]() Brown |
![]() ![]() ![]() Beige |
![]() ![]() ![]() Pink |
![]() ![]() ![]() Summer | ||
![]() ![]() ![]() White |
![]() ![]() ![]() Black Nosed |
![]() ![]() ![]() Purple |
![]() ![]() ![]() Fall | ||
![]() ![]() ![]() Winter |
Alpacas
Alpacas become available after both completing Story Quest "Upgrade Hayden's Barn" and it is
1 Winter or later. They live in the Barn.
Alpacas produce Alpaca Wool every 3 days.
With at least 8, there is a chance for the product to be
Golden Alpaca Wool.
10 guarantees the product to be
Golden Alpaca Wool.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() Black |
![]() ![]() Desert |
![]() ![]() Pink |
![]() ![]() Silver |
![]() ![]() Gold |
![]() ![]() Spring |
![]() ![]() Brown |
![]() ![]() Snowy |
![]() ![]() Purple |
![]() ![]() Summer | ||
![]() ![]() White |
![]() ![]() Indigo |
![]() ![]() Blue |
![]() ![]() Fall | ||
![]() ![]() Winter |
Coop
Chickens
Chickens are one of the two initially available animals, provided a Coop has been built on the farm.
Hens produce Chicken Eggs every day. Roosters produce
Rooster Feathers every 3 days.
With at least 8, there is a chance for the products to be
Golden Eggs (for hens) or
Golden Rooster Feathers (for roosters).
10 guarantees the product to be either
Golden Eggs (for hens) or
Golden Rooster Feathers (for roosters).
With the Barnyard Bounty I Skill, they will sometimes drop extra Produce.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() ![]() Brown |
![]() ![]() ![]() Gray |
![]() ![]() ![]() Blue |
![]() ![]() ![]() Silver |
![]() ![]() ![]() Gold |
![]() ![]() ![]() Spring |
![]() ![]() ![]() Spotted |
![]() ![]() ![]() Red |
![]() ![]() ![]() Pink |
![]() ![]() ![]() Summer | ||
![]() ![]() ![]() White |
![]() ![]() ![]() Yellow |
![]() ![]() ![]() Purple |
![]() ![]() ![]() Fall | ||
![]() ![]() ![]() Winter |
Ducks
Ducks become available after completing Story Quest "Upgrade Hayden's Barn", and live in the Coop.
Female ducks produce Duck Eggs every day. Drakes produce
Duck Feathers every 3 days.
With at least 8, there is a chance for the products to be
Golden Duck Eggs (for hens) or
Golden Duck Feathers (for drakes).
10 guarantees the product to be either
Golden Duck Eggs (for hens) or
Golden Duck Feathers (for drakes).
With the Barnyard Bounty II Skill, they will sometimes drop extra Produce.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() ![]() Mallard |
![]() ![]() ![]() Cayuga |
![]() ![]() ![]() Blue |
![]() ![]() ![]() Silver |
![]() ![]() ![]() Gold |
![]() ![]() ![]() Spring |
![]() ![]() ![]() Muscovy |
![]() ![]() ![]() Mandarin |
![]() ![]() ![]() Purple |
![]() ![]() ![]() Summer | ||
![]() ![]() ![]() White |
![]() ![]() ![]() Ruddy Shelduck |
![]() ![]() ![]() Pink |
![]() ![]() ![]() Fall | ||
![]() ![]() ![]() Winter |
Rabbits
Rabbits become available after completing Story Quest "Upgrade Hayden's Barn", and live in the Coop.
Rabbits produce Rabbit Wool every 3 days.
With at least 8, there is a chance for the product to be
Golden Rabbit Wool.
10 guarantees the product to be
Golden Rabbit Wool.
With the Barnyard Bounty III Skill, they will sometimes drop extra Produce.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() Black and White |
![]() ![]() Brown Sable |
![]() ![]() Blue |
![]() ![]() Silver |
![]() ![]() Gold |
![]() ![]() Spring |
![]() ![]() Brown |
![]() ![]() Orange Sable |
![]() ![]() Pink |
![]() ![]() Summer | ||
![]() ![]() White |
![]() ![]() Black |
![]() ![]() Purple |
![]() ![]() Fall | ||
![]() ![]() Winter |
Capybaras
Capybaras become available after both completing Story Quest "Upgrade Hayden's Barn" and it is
1 Winter or later. They live in the Coop.
Capybaras produce Bristle every 3 days.
With at least 8, there is a chance for the product to be
Golden Bristle.
10 guarantees the product to be
Golden Bristle.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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![]() ![]() Dark Brown |
![]() ![]() Red |
![]() ![]() Pink |
![]() ![]() Silver |
![]() ![]() Gold |
![]() ![]() Spring |
![]() ![]() Light Brown |
![]() ![]() White |
![]() ![]() Blue |
![]() ![]() Summer | ||
![]() ![]() Pale |
![]() ![]() Gray |
![]() ![]() Purple |
![]() ![]() Fall | ||
![]() ![]() Winter |
History
- v0.12.0:
The Bell Tolls Skill added to Fields of Mistria
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Barn | ![]() ![]() ![]() ![]() |
Coop | ![]() ![]() ![]() ![]() |