Ranching

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For a complete list of Ranching products, see Ranching (Items).

Ranching is part of the core gameplay in Fields of Mistria.

See Animals for more information on what animals are in Fields of Mistria and their production cycles.

Skill icon ranching.png Ranching Skill Perks

The Ranching skill can be increased by taking good care of the animals on the Player's farm. This can be done by feeding and petting them daily, as well as letting them outside in good weather conditions.

Tier 1 (Lvl 1)
Skill Perk Description Cost
Feeding frenzy.png Feeding Frenzy Hay and Grass Seed drop at double the usual amount from Cutting Grass. data-sort-value="15">Essence.png 15
Close bond.png Close Bond Animals that have been Pet and Fed for the day will receive an extra Heart Point increase.
(Additional 2 heart points)
data-sort-value="25">Essence.png 25
Barnyard bounty i.png Barnyard Bounty I Chickens and Cows will sometimes drop extra Produce.
(Additional 20% chance)
data-sort-value="30">Essence.png 30
Currency of care.png Currency of Care When animals eat crops, either by hand feeding or by grazing, they will drop the currency Shiny Beads. data-sort-value="25">Essence.png 25
Tier 2 (Lvl 15)
Skill Perk Description Cost
Welcome home i.png Welcome Home I Newly brought or born animals will start at 1 Heart Level. data-sort-value="20">Essence.png 20
Feed prepper.png Feed Prepper The Craft Time for all animal feed in reduced by 10 minutes. data-sort-value="40">Essence.png 40
Feed prepper.png Currency of Care II Animals that have been Pet and Fed for the day will sometimes drop Shiny Bead the next day in addition to their regular Produce.
(15% chance)
data-sort-value="50">Essence.png 50
Welcome home ii.png Discount Treats Heart shaped treats sold by Hayden will have a 10% price reduction. data-sort-value="40">Essence.png 40
Tier 3 (Lvl 30)
Skill Perk Description Cost
Currency of care iii.png Currency of Care III Animals can now be fed cooked dishes and will reward more Shiny Beads based on the dish's star level. data-sort-value="75">Essence.png 75
Welcome home ii.png Welcome Home II Newly bought or born animals will start at 2 Heart Level. data-sort-value="70">Essence.png 70
Barnyard bounty ii.png Barnyard Bounty II Ducks and Horses will sometimes drop extra Produce.
(Additional 20% chance)
data-sort-value="80">Essence.png 80

Animal heart full.png Hearts and Heart Points

Animals will accumulate heart points through care and feeding. Every action can increase (or even decrease) the heart points of an animal! Upon reaching the required heart points, animals will gain another heart.

Heart Points Required for Each Heart
Hearts data-sort-value="1">Animal heart full.png 1 data-sort-value="2">Animal heart full.png 2 data-sort-value="3">Animal heart full.png 3 data-sort-value="4">Animal heart full.png 4 data-sort-value="5">Animal heart full.png 5 data-sort-value="6">Animal heart full.png 6 data-sort-value="7">Animal heart full.png 7 data-sort-value="8">Animal heart full.png 8 data-sort-value="9">Animal heart full.png 9 data-sort-value="10">Animal heart full.png 10
Points 100 220 360 520 700 900 1100 1330 1560 1800
Actions Points (pts) towards gaining Animal heart full.pngs
Petting 5 pts
Feeding 5 pts
Going outside 5 pts
Being left outside -5 pts
Going outside in bad weather -5 pts
Playing with toys 2 pts
Child born 10 pts


There are also additional point bonuses when hand feeding various food items to your animals.

Feeding Bonuses Points (pts) towards gaining Animal heart full.pngs
Quality Feed 1 pt
Deluxe Feed 3 pts
Ultimate Feed 5 pts
Crops 5 pts
Cooked Dish (data-sort-value="1">Quality.png1) 5 pts
Cooked Dish (data-sort-value="2">Quality.png2) 6 pts
Cooked Dish (data-sort-value="3">Quality.png3) 7 pts
Cooked Dish (data-sort-value="4">Quality.png4) 8 pts
Cooked Dish (data-sort-value="5">Quality.png5) 9 pts

Chicken feather gold.png Production Tiers

Production tiers are a hidden mechanic in Fields of Mistria that benefit the player and encourage them to bond with their animals. Unlike color tiers, production tiers actually do affect gameplay! By raising the hearts of an animal, it will offer the player better products and chances for more drops.

The requirements for each Production Tier are as follows:

Tier data-sort-value="">Animal heart full.pngs required Products dropped Additional products dropped?
Tier 0 data-sort-value="0">Animal heart full.png 0 1 product -
Tier 1 data-sort-value="2">Animal heart full.png 2 1 product 20% chance for additional product
Tier 2 data-sort-value="4">Animal heart full.png 4 2 products -
Tier 3 data-sort-value="6">Animal heart full.png 6 2 products 20% chance for additional product
Tier 4 data-sort-value="8">Animal heart full.png 8 2 products 10% chance for additional golden product
Tier 5 data-sort-value="10">Animal heart full.png 10 1 golden product 10% chance for additional golden product

Heart shaped chicken treat.png Breeding

Animal breeding is a feature that allows farmers to breed rare color variants of animals! In Fields of Mistria, breeding and colors are for cosmetic purposes only. Products and production cycles will not be affected by the color or rarity of the respective animal.

Visit the Animals page to see all the animals and their respective colors, as well as their growth rates.

How to Breed

Breeding can be done by giving the parents their respective heart shaped treats. These treats can be bought from Hayden's Shop.

Once the animals are given treats, a stork symbol will appear next to their statuses in the Animal menu (This indicates that breeding was successful). After 4 in-game days, the mother will then give birth to the child.Note: The child's gender and color is locked in as soon as the two parent animals are fed treats.

The parents must be:

  • The same species
  • Opposite genders (one male, one female)
  • In the same barn or coop
  • Given treats on the same day
  • There must be at least one additional empty space in the barn/coop

The child will take a few days to grow into an adult. (See the Animals page for how long adulthood will take in for specific animal species.)


Breeding Mechanics

Higher color tiers can be bred by breeding two animals - Both parents of the same color and different colors will be able to produce children in new colors.

It should also be noted that the baby animal colours are picked at random from the available colors in its tier. The gender and/or color combination of the parents does not appear to matter as to what the resulting child turns out as - it does not go by the logic of "red cow x blue cow = purple cow".

Given that x is the color rarity tier of the "lower" parent, ways to get children of higher tiers are the following:

  • T(x) + T(x) = T(x+1)
  • T(x) + T(x+1) = T(x+1) or T(x+2)

The first has a 100% chance of obtaining a child with a higher tier color (except in the case of T6, seasonal, animals) and the latter has about a 50% chance.

Seasonal Variants/Tier 6

Seasonal variants of animals, with the color rarity of tier 6, are the highest tier in the game. There is only a slight chance to obtain them, if not breeding T6 x T6 already.

Breeding a T5 x T5 will only give a chance at obtaining the seasonal. T4 x T5 is also able to produce a seasonal child, but at a much smaller rate. Likewise, T6 x T5 will also produce seasonal children at a higher, but not guaranteed, rate.

The only surefire way to obtain a seasonal child is to breed T6 x T6 - This will result in 100% a T6 child.

The T6 child that is born will correspond to the season they are conceived in (ie: feeding the parents the treat in Summer will cause a Summer child to be born on Fall 1). There are 4 different possible seasonal variants and each seasonal animal variant comes with a unique default animal cosmetic as well.[1]