Magic Spells

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Spells are the product of weaving arcane forces into tangible effects. These effects offer a range of useful occurrences, such as fully restoring your health or changing the weather to a rainy day. You can 'pin' one spell on your screen for easy access, but you can cast all spells you've unlocked by going into your journal.

Casting spells costs data-sort-value="">Mana bar icon.png Mana, which restores slowly each night after casting a spell.

You will unlock your first Spell once reaching Floor 10 of the Mines, after which Caldarus will grant you Full Restore.

After gaining access to the Tide Caverns, he will grant you Summon Rain.

After gaining access to the Deep Earth, he will grant you Growth.

Image Name Description Type Cost
Restore spell icon main.png Full Restore Restores all your Stamina and HP when cast. Healing Mana ball on.png
Rain spell icon main.png Summon Rain Summons a brief rain storm that waters all of your crops when cast. Farming Mana ball on.png
Growth spell icon main.png Growth Fully grows crops in a 3x3 area when cast. It can also progress tree growth by 1 stage. Farming Mana ball on.pngMana ball on.png
Fire spell icon main.png Fire ? Combat(?) ?